Cahill's breakout success was the sci-fi/drama feature film Another Earth, which he wrote and directed, about a parallel planet Earth. He's an independent director who, although his last film was picked up by Fox, tends to work outside of the Hollywood structure. He's gearing up for his next feature film, a psychological thriller that has to do with iris mapping and duplication. Though the work done in this hackathon is not directly related to the film, it will be inspired by Cahill's current research into eyes, iris scanning/mapping, camera systems controlled with eyes, web applications that can scan eyes or are eye-activated, etc.
Golan Levin develops artifacts and experiences which explore the expressive use of computation. His work focuses on the design of systems for the creation, manipulation and performance of simultaneous image and sound, as part of a more general inquiry into the formal language of interactivity, and of nonverbal communications protocols in cybernetic systems. Through performances, digital artifacts, and virtual environments, often created with a variety of collaborators, Levin applies creative twists to digital technologies that highlight our relationship with machines, make visible our ways of interacting with each other, and explore the intersection of abstract communication and interactivity. Levin has exhibited widely in Europe, America, and Asia.
Presently Levin is Director of the Frank-Ratchye STUDIO for Creative Inquiry and Associate Professor of Electronic Time-Based Art at Carnegie Mellon University, where he also holds Courtesy Appointments in the School of Computer Science and the School of Design.
Anton Vade Marini is a very versatile and agile developer who has worked in post/motion graphics for years. He wrote video effects and transitions for Final Cut/After Effects and Motion, designs his own real-time performance software, and VJs live cinema.
Brian Chasalow programs software for interactive art installations, musical performances, and recently for a live-scored interactive film projection/performance HERE that played at several top museums. Together with Anton Vade Marini, Chasalow heads up an experimental digital lab within Technicolor.
James George creates experimental film and interactive projections, and is interested in how emerging technology influences the aesthetics of cinema. He's been developing an open source project called RGBDToolkit that uses the Kinect as a filmmaking device. George is interested in nonlinear film narrative structure and exploring ways films can exist in 3D environments.
Greg Borenstein is an artist and researcher in New York. His work explores the use of special effects as an artistic medium. He is fascinated by how special effects techniques cross the boundary between images and the physical objects that make them: miniatures, motion capture, 3D animation, animatronics, and digital fabrication.
Greg is a graduate of the NYU Interactive Telecommunications Program where he is currently a resident researcher. He recently finished writing a book for O'Reilly about the Microsoft Kinect, titled: Making Things See: 3D vision with Kinect, Processing, Arduino, and MakerBot.
Karolina’s work has been shown internationally, including at the Victoria & Albert Museum, MOMA, Beall Center for Art + Technology, ISEA and Medialab Prado. She has received awards from, among others, NYFA, Creative Capital, Princess Grace Foundation, Rhizome, Platform International Animation Festival, Vida Art and Artificial Life Awards, and the Japan Media Arts Festival.
Sofy Yuditskaya makes documentary-style music videos, VJs, and performa interactive dances with projections and video sculpture. She's interested in having a captured image control its own edits and effects through computer vision. Yuditskaya can make stop motion out of anything and has a lo-fi approach to "interactivity" (zoetropes, flip books, etc.).
Arron Meyers is an accomplished programmer with a satirical sense of humor who has created interactive installations, visuals for performance, web and mobile applications, and data visualizations. He's interested in generative strategies in the creation of software and moving image. He's worked extensively with the Kinect and other game environments.
Ramsey investigates programming languages as mediums of self-expression and is interested in developing new languages for imagination and creative thought. His work includes game design, application design, hardware design, and data visualization.
Currently at Sosolimited, and formerly at Small Design Firm, Lauren has worked on installations for the North Carolina Museum of Natural Sciences, IBM, the US Holocaust Memorial Museum, the Metropolitan Museum of Art, and Thomas Jefferson’s home at Monticello. She has also worked at Oblong Industries in Los Angeles, creating gestural interface systems, and at Continuum and the MIT Media Lab.
Her artwork has been shown in a variety of contexts, including the Conflux Festival, SIGGRAPH, LACMA, the Japan Media Arts Festival, the File Festival, and the WIRED Store.
Nick Fox-Gieg is an animator based in Toronto and New York. His film The Orange won the jury prize for Best Animated Short at SXSW 2010; his films have also screened at the Ottawa, Rotterdam, and TIFF film festivals, at the Centre Pompidou in Paris, and on CBC TV. He was awarded a Fulbright Fellowship to the Netherlands in 2006, and has received media arts grants from Bravo!FACT, the Canada Council for the Arts, and the arts councils of Ontario, Pennsylvania, Toronto, and West Virginia.
Fox-Gieg holds an MFA from the California Institute of the Arts and a BFA from Carnegie Mellon University. He's currently a Fellow at the Eyebeam Art and Technology Center in NYC.
Alex uses hardware and software tools to make things that are simple, beautiful, and absurd—and which blend physical and digital realities. At Google he works on prototyping and evangelizing the future of computer-vision-based technology. Before Google, he made scratch and sniff televisions. He believes less is more.
Boris is a UX software engineer focusing on prototyping new kinds of interactions on the cusp of the possible in hardware and software. His main development platform is Chrome and he bends the web to his will like few others. At Google he focuses on creating great user interactions and great developer APIs. Before Google he studied at CMU and worked at Apple.
HENRY JOOST & ARIEL SCHULMAN met in high school. They have been filmmaking partners since 2006 and founded the New York City production company Supermarché. Their first feature documentary, CATFISH, was the most talked about film of the 2010 Sundance Film Festival and went on to critical acclaim and a nationwide release in Fall 2010. In March 2010, NY EXPORT: OPUS JAZZ, a 35mm film adaptation of a 1958 Jerome Robbins ballet, co-directed by Henry and Production Designed by Ariel, premiered on PBS and won the audience award at SXSW. Their first narrative feature, PARANORMAL ACTIVITY 3, released by Paramount Pictures in October 2011, opened to rave reviews and became the highest grossing film of the franchise. They are currently directing Paranormal Activity 4 for Paramount, and writing an adaptation of The Monkey Wrench Gang for producers Ed Pressman and Gary Burden, which they are attached to direct. Henry and Rel have also made Emmy Award winning commercials and short films for some of the world's most influential companies and institutions, including Google, Nike, American Express and The National Scrabble Association. Their most recent short film A BRIEF HISTORY OF JOHN BALDESSARI, narrated by Tom Waits, premiered at the Los Angeles County Museum of Art in November 2011.
As a founder of the Digital department at one of the world’s best visual effects and computer animation studios Framestore, Mike Woods has been propelling the company’s digital capabilities forward for the last 10 years. Working out of London and New York, Mike has helped transform the fledgling digital department into one of the most creative and nimble in the industry by channeling Framestore’s 20+ years of TV and film knowledge to generate quality and innovative content and creative for all digital platforms.
With proven expertise and both creative and technical knowledge of all things gaming, social, web and experiential, this has led Mike into many strange new pastures.
Recent projects include the phenomenally successful Coca Cola Polar Bowl realtime Superbowl campaign and the British Airways Olympics 'StreetView' app.
Mike’s passion for all things internet led to him to form Cartel Communique in 1999 as one of the first ever exponents of “made for web” video material. Working with one of London’s first MPEG departments, Cartel was producing “virals” years before the advent of YouTube. Through this Mike has an enormous and authentic spider's web of contacts containing most talented internet production partners in the world.
Malaysian born and extensively traveled, David Mellor brought his creative talent to Framestore in 2003 to work on the third installment of the Harry Potter series. From VFX he moved to the London commercials department where he was instrumental in many of Danny Kleinman’s most influential and award winning spots such as Johnny Walker 'Tree,' Esuvee 'Keep It On All Fours' and Guinness 'noitulovE.' These and a growing body of outstanding work culminated in David’s first VES award for Smirnoff 'Sea' in 2008.
It wasn’t long before David was on the move again, transplanting his skills and experience stateside to Framestore’s New York office where he would become a principal player on the commercials team.
Always looking to expand his skill set, David made his directorial debut in 2009 with the much heralded McDonald’s Lemon Aid national campaign. Following this success came the impressive Electronic Arts Need for Speed Hot Pursuit and numerous others.
Today, David is Head of 3D Commercials for Framestore in New York, supervising a staff of twenty-plus multi-talented CG artists while taking on directorial opportunities throughout the world.
Zachary Lieberman is an artist with a simple goal: he wants you surprised. His work uses technology in a playful way to break down the fragile boundary between the visible and the invisible.
Augmenting the body’s ability to communicate has always been at the core of Lieberman’s work. Working with collaborator Golan Levin, he created installations—Remark and Hidden Worlds—that presented interpretations of what the voice might look like if we could see our own speech. Similarly, the concert performance “Messa Di Voce” (Italian for “placing the voice”) illustrated the abstract songs and shouts of two vocalists by interactive visualization software. Lieberman’s installation Drawn, in which painted forms appear to come to life, recently won awards in the Ars Electronica and CYNETart competitions.
Lieberman has held residencies at Ars Electronica Futurelab, Eyebeam, Dance Theater Workshop, and the Hangar Center for the Arts in Barcelona.
Most recently, he helped create visuals for the facade of the new Ars Electronica Museum, wrote software for an augmented reality magic trick, and helped develop an open source eye tracker to help a paralyzed graffiti artist draw again (The Eyewriter). In addition to making artistic projects, Lieberman is co-creator of openFrameworks, an open source C++ toolkit for creative coding. He teaches at Parsons School of Design.
Ryan Staake runs Pomp&Clout, a design & video direction/production firm based in Brooklyn. He's done music videos for Rusko, Boys Noize, Congorock, Diplo and others, as well as tour visuals for Major Lazer. In addition to video work, Pomp&Clout also does user interface and graphic design.
Pomp&Clout's clients include Apple, BBC, CNN, Nike, Mazda, Visa, Scion, Symantec, eMusic, Mad Decent, Warner Bros. Records, Fools Gold Records, Carnegie Mellon and The Mayo Clinic.